Diablo 3 Dark Heart Rune

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Last updated on July 19th, 2017When the Necromancer DLC came out for Diablo 3, the first thing I did was look up a list of items for the new class. Guess what I didn’t find?

Jack, diddly, or squat. So here we are with a nice full list for you, that you need not suffer what I did.Since sets are so central to builds in Diablo 3 these days, this article will mostly focus on the five Necro-specific sets, with legendaries being listed as options to supplement the massive, massive set bonuses. I’ll also suggest various skills to use based on my own experiences when using the sets/legends.

Diablo 3 Dark Heart Rune Free

Before we go any further, let me just say one thing: This is not a set for using corpse skills. Don’t let the auto-Corpse Lances fool you; Pestilence Master’s Shroud does not give a bonus to their damage, ergo they are not for damage. Equip Corpse Lance not to use it, but to give the auto-Lances a Visceral Impact, Brittle Touch, or Shredding Splinters rune, and then never manually cast the spell. You use Devour to give yourself Empowered Bone Spear charges and to refill your Essence to cast Bone Spears, using Devour makes a bunch of Corpse Lances fire off to distribute debuffs everywhere, and then you kill the poor bastards with Bone Spears while they’re vulnerable. Good.As you might’ve gathered from the above, Pestilence is a bit of an inverse to the previous sets.

Rather than taking one or two skills and giving you ten different things to do with them, Pestilence gives you ten different things to do if you want to kill stuff with one skill. It’s all about setting up that Bone Spear killshot. The thing is, you’ll need a source of corpses if you want the build to function at all, because otherwise you’re either going to run out of Empowered Bone Spear charges at some point or you’ll never get them in the first place because you can’t kill anything. For that, I strongly recommend Command Golem:Flesh Golem and the Moribund Gauntlets. Once you have a Flesh Golem, Devour, Corpse Lance, and Bone Spear, everything else is purely to make Bone Spear better.Maltorius’ Petrified Spike is mandatory on this build, and a Cube’d Scythe of the Cycle is highly recommended. Both of these boost Bone Spear’s damage, and since it’s the only spell you have that can do anything resembling damage, you’ll want as much as you can get on it. Scythe of the Cycle necessitates Bone Armor, but whether you use Wisdom of Kalan or Haunted Visions depends on whether or not you want Simulacrum.

Simulacrum will copy your Bone Spears and can help you kill Elites and Guardians, but a curse with Brigg’s Wrath can group enemies so Bone Spear rips through more of them per cast. And with the Decrepify curse, you can use Dayntee’s Binding for even more toughness and become virtually impossible to kill. It comes down to killing bosses faster or killing trash mobs more efficiently, really. For your armor Cube slot, I’d suggest either Requiem Cereplate or Golemskin Breeches. The first will make your Devours restore double the Essence (which is handy since Maltorius’ Petrified Spike doubles your Bone Spear cost), and the second will make you die even less than you already do (the Golem damage boost isn’t even noticeable).Your choice of passives comes down to whether you want to boost Bone Spear more or if you want to capitalize on corpse consumption mechanics to make Blood Spear a viable option. Bone Prison will make your Spears sometimes trap enemies (which can get entirely out of hand if you’re already throwing stuns around with Dislocation, Dizzying Curse, and Visceral Impact), and Serration will make your Spears do more damage at long range. On the flip side, Life from Death will let you generate health globes by using Devour, and Blood for Blood removes the health cost of Blood spells like Blood Spear so you can use it without killing yourself (though it does give you yet another stack to keep track of).

Any passive slots you aren’t using should go into survivability, such as Stand Alone or Final Service.And with that, you’re basically done. Unlike Inarius, Trag’Oul, or Rathma, Pestilence is not a very versatile set. It can be best described as an Abrams Tank: they all look the same, they’re basically indestructible, and they have a big. gun.Jesseth ArmsJesseth Skullscythe (1-Hand)Jesseth Skullshield (Off-Hand). (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.

(2) Set: While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.Like the other classes, the Necromancer has a weapon set it can use that doesn’t take up slots its other sets need. Much like the ones other classes have, this set focuses on a single skill and turns it from pretty okay to absolutely badass. In this case that skill is Command Skeletons, which makes Jesseth Arms a favorite pair to Bones of Rathma, especially since Jesseth also boosts the damage of all minions which is Rathma’s entire game plan. Trag’Oul builds that use summons can also benefit from Jesseth, though in this case it’s being used more as a tool than as a weapon of destruction in its own right.Naturally you’ll want skills and gear that boosts Command Skeletons or summons in general, and most everything mentioned in the Bones of Rathma section will apply here. Special mention goes to Bloodsong Mail since it applies all runes to your Command Skeletons during Land of the Dead, but you can probably ignore the Commander of the Risen Dead passive since Jesseth automatically sets new targets for free (unless you’re using a Golem, in which case you’ll want to keep it).And that’s it, really. It’s a two-piece set that does exactly one thing, so there isn’t much to say.

I suppose I should mention that the Jesseth Skullshield is a shield and not a phylactery, in case you were dumb like me and spend three days farming phylacteries wondering why it wasn’t popping up. Don’t judge me, I thought it’d be a class-restricted item like the other classes have. On that note, is it just me or does the Necromancer only have two class-restricted item types when other classes have three? Diablo 3 Necromancer Legendary Items Bloodtide Blade. Death Nova deals 20-30% increased damage for every enemy within 15 yards.Self-explanatory.

If you’re using Death Nova, this makes it awesome. Trag’Oul builds can get a lot out of this with Blood Nova and the Iron Rose phylactery, and Inarius builds can make use of it by virtue of it Death Nova being melee range. Funerary Pick. Siphon Blood drains blood from 2 additional targets.Each subsequent target links off the previous target, so the end result is a chain rather than just hitting the three things closest to you like you’d think.

Naturally, anything that boosts or synergizes with Siphon Blood will love this, such as the Iron Rose. Maltorius’ Petrified Spike. Bone Spear now costs 40 Essence and deals 375-45-% increased damage.Absolutely required for the Pestilence set, and worth considering on the Trag’Oul set if you intend to use Blood Spear.

Not much else to say here, really. Nayr’s Black Death.

Each different poison skill you use increases the damage of your poison skills by 50-65% for 15 seconds.With the max 65% value and six different poison skills, you’re looking at a 390% boost at the highest. Not too shabby, especially since every single one of the Necro’s offensive skills has at least one poison rune. Needless to say, this is mutually exclusive with Trag’Oul since they’ll want the Blood runes instead, and Rathma’s will have severe gear slot syndrome with this since they’ll normally have all their weapon and Cube slots used up by Jesseth and Bone Ringer. This leaves Inarius, which naturally has Grim Scythe:Cursed Scythe, Corpse Explosion:Close Quarters, and poison versions of Death Nova to go with it.

Reilena’s Shadowhook. Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for each enemy hit.The strongest and most important weapon Necromancers have access to, hands down.

Two things to note here: one, the damage buff works off your maximum Essence rather than your current Essense, and two you don’t need to use Bone Spikes just to get the effect. The main trick here is that it works with the Overwhelming Essence passive and those otherwise useless secondary item effects that boost your maximum Essence by 20 or so, which gives you a reason to run around with nearly endless amounts of the stuff. You can easily get 150% boosted damage without even trying, and since it applies to all your skills any build can benefit from it. The only time you wouldn’t want to consider at least Cubing this is if you really, really need a 200%-300% or more boost to one or two particular skills rather than a 150%-200% boost to all skills, such as with Pestilence or Rathma. Scythe of the Cycle.

Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.Pestilence Master’s Shroud with Bone Spear or Grace of Inarius with Death Nova, obviously, though it does mean you’ll need to re-cast Bone Armor more often. Of course, any build that uses Bone Spear, Death Nova, or Skeletal Mage can benefit from this too, and since that’s virtually all of them and a little bit of extra survivability never hurt anyone well, you see what I’m getting at. This is right up there with Reilena’s Shadowhook for most important Necro weapons, held back only because some sets like Rathma’s might have other things to worry about such as boosting their Command Skeletons. Interesting tip, this item is especially useful for the Simulacrum skill, which makes a special minion (or two) that auto-casts any secondary skills you cast. And on that note, it’s also useful for Iron Rose which auto-casts Blood Nova, which counts as casting a secondary skill so your Simulacrums will auto-cast it every time you do, which can get downright silly when paired with the Funerary Pick and Trag’Oul’s set. Spear of Jairo.

Diablo

Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses.A weapon for melee sets like Inarius, but also useful for minion hordes with the Abberant Animator passive if you can spare the room for it. Trag’Oul could probably pull it off, but that’s like saying bread could probably pull off holding a sandwich together. Trag’Oul’s Corroded Fang. The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150-200% increased damage to cursed enemies.Ironically, Trag’Oul is the set least likely to use this, while Inarius will at least Cube it all the freaking time. You might be able to pull off a melee Trag’Oul with Grim Scythe:Cursed Scythe, Bone Armor:Thy Flesh Sustained, Decrepify:Borrowed Time plus Dayntee’s Binding, then a healing skill like Devour:Cannibalize with Requiem Cereplate or whatever else you have (maybe even the Leech curse for added flavor), then top it off with a close-range attack skill like Army of the Dead:Dead Storm or Death Nova:Blood Nova for the killing blow. Simulacrum:Cursed Form deserves a mention here, since it makes each of your curses add all three curses and also auto-casts Secondary skills like Blood Nova whenever you do for even more chaos. You’ll want Blood Rush for the last slot since it helps you jump into and out of melee and Trag’Oul gives it such a huge buff anyways.

Grasps of Essence. When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times.Pretty much only corpse-based Trag’Ouls will use this, since no other set gives damage modifiers to corpse skills. You’ll naturally want to use this with The Johnstone, which necessitates using Land of the Dead. And when Land of the Dead is on cooldown, you’ll want either Skeletal Mage with the Gift of Death rune or Razeth’s Volition and a Circle of Nailuj’s Evol for double Mages, or you’ll want a Command Golem:Flesh Golem with Moribund Gauntlets. You will want Commander of the Risen Dead for the Golem, but you don’t want Extended Servitude for the Mages since you actually want them to expire and turn into corpses as quickly as possible. And of course, Revive:Purgatory will let you ferry up to 10 corpses from one fight to the next. Corpsewhisper Pauldrons.

Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.I’m just going to copy+paste Grasps of Essence here, m’kay? These two have so much overlap that it makes me wonder why Corpse Explosion and Corpse Lance are separate skills at all.Pretty much only corpse-based Trag’Ouls will use this, since no other set gives damage modifiers to corpse skills. You’ll naturally want to use this with The Johnstone, which necessitates using Land of the Dead. And when Land of the Dead is on cooldown, you’ll want either Skeletal Mage with the Gift of Death rune or Razeth’s Volition and a Circle of Nailuj’s Evol for double Mages, or you’ll want a Command Golem:Flesh Golem with Moribund Gauntlets. You will want Commander of the Risen Dead for the Golem, but you don’t want Extended Servitude for the Mages since you actually want them to expire and turn into corpses as quickly as possible.

And of course, Revive:Purgatory will let you ferry up to 10 corpses from one fight to the next. Razeth’s Volition. Skeletal Mage gains the effect of the Gift of Death rune.Skeletal Mage is one of those supremely useful skills that can benefit almost every build that doesn’t use Inarius and the Stand Alone passive. This item gives it even more flexibility and also lets Trag’Oul join in on the corpse bombing fun, since they’d normally be restricted to the Life Support rune.

Requiem Cereplate. Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.If you like Devour, this will make your Devour more Devour-y. Mostly useful for builds that desperately need more Essence and don’t want to waste time spamming primary skills, or for builds that need a whole lot of health in one go like Trag’Oul. Bloodsong Mail. While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 125% additional damage.Land of the Dead is already 10 seconds of omnipotence, but Bloodsong Mail takes that awesomeness and applies it to Command Skeletons, which already gets really badass with Jesseth Arms and Bone Ringer. And since Jesseth Arms puts Command Skeletons on autopilot, you can spend every one of those seconds spamming Corpse Lance or Corpse Explosion instead of micromanaging your army.

Which, naturally, means you can also make use of anything that boosts Corpse Lance or Corpse Explosion, like The Johnstone or Corpsewhisperer Pauldrons. Actually, this is a really good reason why you don’t want to fill every slot with summons on a Rathma build.Note: If you re-activate Command Skeletons during Land of the Dead while wearing this, they’ll explode because of the Final Service rune.

Which isn’t terribly helpful, so be sure to set them on an enemy before using Land of the Dead. Fate’s Vow. Army of the Dead gains the effect of the Unconventional Warfare rune.This Helm buffs the already badass Army of the Dead by giving it more damage output, which goes really well with Rathma already boosting its damage by up to 2,500% and trimming its normally preposterous cooldown. As with all items that add skill runes, you can’t double up by equipping the same rune to the skill itself, so try to equip a rune with practical applications like Death Valley or Dead Storm. Mask of Scarlet Death.

Diablo 3 Demon Hunter Skills

Revive now consumes all corpses to raise a minion that deals 125-150% more damage per corpse.Mostly for Rathma and its minion-centric playstyle, but Trag’Oul might be able to pull off a Blood version if you really want to. You’ll need to max your corpse output to use this one, but once you do the results are horrifying. Command Golem + Moribund Gauntlets (maybe the Decay Golem rune to power it up too, or Flesh Golem for instant uber-Revives), Skeletal Mage:Gift of Death, then Mask of Scarlet Death (Cube either this or the gauntlets, depending on which got the better roll). The result will be a somewhat regular stream of enhanced turbo-Revives with an unreasonable amount of damage output. Pity their AI is dumber than a box of rocks, but their sheer strength and the fact that you can still have up to ten (summoned one at a time) goes a long, long way towards helping matters.Note that each cast of Revive will still only consume up to ten corpses, meaning the highest damage modifer per Revive is 1,500%. Except during Land of the Dead, where it consumes 17 corpses per cast for whatever reason (2,550%).

Haunted Visions. Simulacrum now drains 5% of your maximum life every second and lasts twice as long.If you like Simulacrum and spamming secondary skills like Bone Spear, Death Nova, or Skeletal Mage, go ahead and give this a shot. You’ll basically double your damage output (or triple it with the Blood and Bone rune). Simulacrum itself is of course useful with the Iron Rose, and Iron Rose is useful with Trag’Oul and the Siphon Blood skill. The Johnstone.

Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.Strictly for corpse-based Trag’Oul builds. Pair it with Corpsewhisper Pauldrons and/or Grasps of Essence for maximum effect.

Wisdom of Kalan. Increases the maximum stacks of Bone Armor by 5.Obviously, this one goes on builds using Inarius. In fact, if you have Inarius but not this, you’re doing something terribly wrong. Beyond that, anything that pairs well with Bone Armor will also go well with this, such as Scythe of the Cycle, and SotC itself boosts secondary skills, and if you wanted to use Simulacrum and Cube a Haunted Visions for even more secondary skill spam you could do that, too.

Bone Ringer. The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target.Part and parcel with the Jesseth Arms set, though you could probably leave it out on something like Trag’Oul that doesn’t care too much about its Skeleton damage. In fact, Bone Ringer is only useful in cases where the damage of your Command Skeletons is a major part of your build strategy, and only Rathma with Jesseth Arms cares about that. Since it’s specifically for Command Skeletons, anything that works with the skill such as Bloodsong Mail will also be helpful here. And Bloodsong Mail opens up Land of the Dead shenanigans, if you want those as well. Iron Rose.

Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova.You might’ve seen me mentioning this item several times in this thread. That isn’t because it’s especially powerful or anything (it kind of isn’t), it’s because the thing just has so much synergy with so many other items.

Tying the trigger to Siphon Blood means Funerary Pick can get in on the action, Blood Nova being a secondary skill means Scythe of the Cycle, Bone Armor, Simulacrum, and Haunted Visions can join in, Blood Nova being a Blood spell means Trag’Oul gets to have fun too while Bone Armor means Inarius is maybe thinking about getting some, and at that point it’s just a full-on orgy and everyone’s invited. Heck, the only things that don’t get an invite are Pestilence and its corpse skills or Rathma and its minion army, and I suspect the reason Rathma didn’t show up is because they’re already throwing a party with Bone Ringer.Word of warning: For some inexplicable reason (probably a bug), Trag’Oul’s damage buff to Blood skills will only apply if you have the Death Nova:Blood Nova skill equipped to your skill bar. If you don’t have it on your skill bar, then it doesn’t get the 3,300% damage bonus and its damage will be pretty much nil. Leger’s Disdain. Grim Scythe deals an additional 7-10% damage for each point of essence it restores.You’d think this item would bear mentioning along with Grace of Inarius or at least Trag’Oul’s Corroded Fang, but the sad truth is that, while it is pretty okay, there are just other, better things you could be using. Such as, to use a random example, Reilena’s Shadowhook.

If you have the room for it then by all means, but odds are you probably won’t. Brigg’s Wrath.

Uncursed enemies are pulled to the target location when a curse is applied to them.Like the Ess of Johan, but more useful. I’d say this goes well with curses, but it’d be more accurate to say curses go well with everything so you could use this ring on any conceivable Necromancer build if you wanted.

Darn good way to group enemies for a quick Bone Spearing, if nothing else. Circle of Nailuj’s Evol. You new raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds.Absolutely necessary for Bones of Rathma, and highly useful for Trag’Oul summoner builds that want to pretend they’re Rathmas. Skeletal Mage is a solid and reliable skill already, and this ring makes it even more so. Krysbin’s Sentence.

You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.The Necromancer’s answer to the Witch Doctor’s Ring of Emptiness. I’m not 100% sure, but I think the triple bonus might require you to have slow AND another control debuff, not just the other debuff. But anyways, effects like stun or freeze count, and the Necro has lots of ways to apply those. The Decrepify:Dizzying Curse skill is also useful since it both slows and opens up a chance for stun, and Land of the Dead:Frozen Lands or Command Skeletons:Freezing Grasp can get some use since they cause freezing. Bryner’s Journey. Attacking with Bone Spikes has a 30% chance to cast a Bone Nova at the target location.Pretty much as stated, you get a Death Nova with the Bone Nova rune wherever you’re aiming Bone Spikes. This doesn’t help much with Trag’Oul since it isn’t the Blood Nova, but if you have a Simulacrum or two out they’ll auto-cast your equipped Death Nova every time the Bone Nova goes off (if you don’t have Death Nova equipped, they’ll just cast a basic runeless Death Nova).

Unfortunately, since you can’t cast Bone Spikes and Siphon Blood at the same time, you won’t be able to combine this and Iron Rose. It’s one or the other, and frankly Iron Rose is usually the better choice since it can at least work off a set bonus.

Steuart’s Greaves. You gain 50% increased movement speed for 2 seconds after using Blood Rush.Self-explanatory.

Use Blood Rush, move faster. Trag’Oul might get some use out of this if it didn’t have so many other things vying for that Ring of Royal Grandeur slot.

Golemskin Breeches. Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive.Have Golem, will travel. Pestilence might appreciate Cubing this one for the added defense when using Flesh Golem (though you’d have to give up either Moribund Gauntlets or Requiem Cereplate), but it takes Rathma to really abuse it and push the Golem’s damage through the roof. Sadly, Golems do not have much synergy beyond corpse skills, so more likely than not you’ll end up using this with Pestilence or Trag’oul and saving Rathma for the Skeletons. Defiler Cuisses. Your Bone Spirit’s damage is increased by 100% for every second it’s active.Bone Spirit is one of those skills that you’d think would be a whole lot more useful than it really is, until you remember that the only class set it gets a bonus from is Trag’Oul with the Possession rune.

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And when you do that, things tend to die instead of get possessed. Still, given the limited number of casts, anything that makes it stronger goes a long way towards making it more useful, and it’s at least novel on a Trag’Oul corpse build. Dayntee’s Binding. You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify.Decrepify already makes enemies deal less damage, and this makes them deal even less than that.

A great way to stay alive against hordes, and a major part of Inarius’s godlike tankiness when combined with Grim Scythe:Cursed Scythe and Trag’Oul’s Corroded Fang. In other words, this belt makes you the opposite of dainty. Anything using Grim Scythe or Decrepify can benefit from this though, and the fact that it’s the only Necro-centric belt makes it a no-brainer. Putting it to RestSo there we have it, now we have a complete compendium of the sets and legendaries that are available for the Necromancer in Diablo 3 and there are some fun toys in here. What are your thoughts on the new stuff? Do you have any tips of your own to share? Sound off in the comments!More onMore.

Diablo 3 dark heart rune

I just finished grinding out all the necromancer gear, and set myself up with Inarius.My major complaint about it is that it is very difficult to stay in melee range, as everything that gets in your face gets affected by the 6pc set bonus, and basically evaporates when you look at it. I’m working my way up the GRifts, and stopped around 55 today. The Rift Guardians die in a few basic attacks or a corpse lance or two. It’s crazy powerful.Oh, you ARE pretty squishy outside your Bone Armor buff, and make sure to have Decrepify up at all times to get the most damage reduction possible. I still get one shot because I forget about certain enemy mechanics, but that’s a L2P issue more than a problem with the gear.Everything else I haven’t gotten around to yet, but until the Inarius fun dies, I don’t see myself doing much else.

Diablo 3 Season 12 Starter BuildsHow to complete Chapter IV of the Seasonal Journey?Season 12 is launching on Thursday, November 9. The newest patch brought back to life plenty of exciting builds, and we believe this is a great time to start your new Diablo 3 adventure. Like always, the crucial part is completing Chapters II, III and IV of the Seasonal journey to obtain all the pieces of your starter set. Clearing a level 20 Greater Rift solo is the most challenging task, and we have decided to put up this guide to help you out with completing it.To check the full list of our Best Diablo 3 builds visit:Table of contents. General tips & tricks. Suggested items and skills for:. Barbarian class.

Crusader class. Demon Hunter class. Monk class. Necromancer class. Witch doctor class.

Wizard classBounties and Horadric Caches are one of the most commonly traded assets in Diablo 3. Boosters usually complete all quests in Adventure mode games without collecting rewards from Tyrael. This allows them to invite other players solely to get valuable loot. You can find this type of services on Odealo market.General tips & tricksThis is not going to be a leveling guide (even though some of the tips will apply to this part of the game).

If you would like to find out how Power Leveling is done, you can read our other article about. You do not have to complete the campaign when playing season mode. You can play in Adventure mode as soon as you create your first character. Keep in mind that after the season ends, you will be unable to start adventure mode games until you kill Malthael in the campaign mode with at least one of your characters. After Season 12 starts, you can complete a Challenge Rift for the extra rewards.

When you start the game on your fresh Season 12's character you should get the weapon from the Templar follower. It has higher damage than the default starting weapon. After you grab the weapon, kill Zoltan Kull or Maghda on Hard (possibly Master) difficulty level.

Choose the one that has an active Bounty as it will grant better rewards. If you want, you can kill them both as well. This step will grant you a few rare items, that will give you a significant boost during your first levels.

The fastest way to level up your character is through Nephalem Rifts. Players can share, and exchange completed Bounties. If you finish all five bounties in any of the Acts, just go to the next one straight away instead of collecting the rewards. After you have all 5 Acts completed, you can invite your friends. This way all of you will receive the prizes.Your friends or community members should eventually return the favor. Always keep legendary items that amplify skill damage or boost them in any way. You can extract legendary powers in Kanai Cube from low-level items as well.

And even though they will carry nearly no attribute bonuses, the legendary powers are the same as when on level 70. Collect all crafting materials you find when leveling.

Do not craft rare items at Blacksmith and Jeweler until level 70. You will need both the gold and materials later on. Seek out for Puzzle rings. After you reach level 70 you can start a game way above your current difficulty level and invite people from the Game Chat and Communities to join it and clear the Greed's Domain for you. Spend only excess Blood shards until you reach level 70. And when you do, buy only belts and bracers - this two give the highest chance of getting skill supporting item for your class.

If you did not find any of the damage amplification items that are listed under your class in the following part of this guide, craft the suggested items after you reach level 70. Craft rare rings and amulet at level 70. This is incredibly cheap and easy damage boost. You should aim for the following:1) Base stat2) Vitality (enchant a socket here after you get your Legendary gems)3) Critical Hit Chance4) Critical Hit Damage(optional) Attack speed, Added av. Damage,%Elemental damage on the amulet. Quality (rolls, stats) of legendary and set items do not depend on game difficulty or the level of Greater Rifts.

It's better to farm in low-level Greater Rifts and finish them in a couple of minutes, instead of struggling in higher Greater Rifts and barely making it in time to upgrade the gemsOdealo is a secure trading platform for MMO gamers. Diablo 3 is one of our main markets, on which you can buy Item Farming, Power Leveling and Boosting services.Suggested items and skillsKeep in mind our listed 'Supporting Items' are not always fit for the following sets and builds. We made more or less complete listings of gear you might come across and which will help you clear GR20 solo.BARBARIAN CLASSStarting set: Immortal King's CallSet Bonuses:. Call of the Ancients last until they die (2/6).

Reduces the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury spent (4/6). While both Wrath of the Berserker and Call of the Ancients is active, deal 1500% increased damage (6/6)It is pretty much the best Barbarian set in 2.6.1. Considering how many 'forgotten' builds will be viable right now, we expect it to be also trendy.