How Many Endings In Fallout New Vegas

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(1) Primm's Deputy has been captured by Powder Gangers in Bison Steve and needs to be rescued. (2) Beagle has been rescued from Bison Steve. Talk to him about protecting the town. (3) Beagle wants a new sheriff for Primm.

He suggested an ex-sheriff at NCRCF and the NCR as potential candidates. (4) Hayes and the NCR will protect Primm if they get some additional military personnel. (5) Major Knight promised additional troops for Primm. Speak to Hayes about NCR protection for Primm.Important Items.

How many endings in fallout new vegas console commands

None.This side quest is somewhat intertwined with events that occur during the primary mission known as. That's a lengthy mission indeed, but at one point in particular during your quest, you'll come across the missing deputy of Primm, a man named Beagle. If you successfully release Beagle, that's all the better, since he's intimately involved in this side quest. At any time after that, you can head back to the Vikki and Vance Casino in Primm, where Deputy Beagle hangs out with some old friends. Speaking with him and Johnson Nash will alert you to the fact that Primm is in dire need of a new sheriff. Why Beagle can't step up and be sheriff is beyond anyone's comprehension, but nonetheless, a new sheriff is needed, and it'll be up to you to help them find one.There are actually a few ways to complete the task at hand.

In fact, with a decent Science skill or some other electronic items in your inventory, you can actually speak with the robotic museum curator within the casino, Primm Slim, and reprogram him to become the sheriff straight-away. This will quickly, easily and humorously end this side quest. But in many ways, this is also the cheap way out (and in other respects, many might not have the Science skill nor the items to reprogram him). So what do you do if you don't want Primm Slim to be the sheriff?

Well, as Johnson Nash and Deputy Beagle tell you, the NRC folk on the outskirts of town might be able to help. And then, there's a man being held by the NCR who may be a good sheriff, too. Well, let's get to it, and see what we can sort out.You likely ran into NCR soldiers on your way into town, but if you head towards the southwest once outside of Primm (but still within its outer walls and fences), you'll find a pair of tents tucked into a corner. It's here that you can find some NCR soldiers that will actually speak with you. Outside of the tent, you'll run into Sergeant McGee, who won't have much to say to you.

But he'll tell you that Lieutenant Hayes, who is inside one of those two tents, will have more to say. Speak with Hayes inside of his tent, and you'll learn about the plight of the NCR here. Their main task is to protect the interstate from the escaped convicts (Powder Gangers) that have been dwelling in this locale. But he promises that if you can find him more troops - perhaps another squad - he can split his manpower between protecting the interstate from the Powder Gangers, and taking over the protection of the town of Primm as well.To do this, Hayes recommends that you head southwest of town, to a location known as the Mojave Outpost. Here, you should be able to find more NCR representatives that may be able to give Hayes the soldiers he needs, and thus solve everyone's problems at once.

(Do keep in mind that you could alternately head to the NCR Correctional Facility northeast of town, attempting to get the NCR to part ways with one of their prisoners who would apparently make a really good sheriff. That option isn't covered here, but you can feel free to take that route if you'd like. Just keep in mind that the NCR may not be happy with you when all is said and done.) As you head in a southwesterly direction from Primm, expect to run into two separate locations apart from the Mojave Outpost. You should be able to add both the Nevada Highway Patrol Station and the Nipton Road Reststop to your map.En route towards the Mojave Outpost, you will run into some enemies. You may run into Powder Gangers, or even Jackal Gangers. So be ready to take those foes out when they make themselves seen. Additionally, enemies like Feral Ghouls may attack as well.

One near-certainty is that you'll likely encounter Radscorpions, and perhaps even Bark Scorpions, so keep on the lookout for those as well. You'll know you're getting close to the Mojave Outpost when some gigantic statues of two men shaking hands appear on a hill in the distance. Head towards those statues (which represent a peace agreement between a rogue group and the NCR), and you'll run smack-dab into the entrance to the Mojave Outpost.Now, there's a lot to see and do in the Mojave Outpost. There's not exactly a lot to find, but there are actually plenty of people with which to speak. There are only two buildings in the outpost that can actually be explored.

One is the troop barracks. Head there first, and you'll find a couple of people worth speaking to.

The woman behind the counter, Lacey, will give you some information and offer to buy and sell some goods with you. There's also a woman at the bar named Cass. Speaking with her at length should net you the Side Quest known as. So while that won't be covered here, it will be elsewhere.

Speak with her to earn it if you're interested.On the roof of the barracks, you'll find another woman known as Ghost. Speaking with her at length will open up the Side Quest known as. Indeed, if you already visited Nipton and ran into the Legion there, then this Side Quest will conclude as quickly as it begins. Either way, with all of that done, there's nothing left to do but to head into the primary building. When you do, you'll run into a man at the front counter named Major Knight.

This is the man you need to speak with about getting the NCR troops at Primm some much-needed reinforcements. He's not entirely hard to convince, and you can even do so in more than one way. Once you've convinced him to send reinforcements to Primm, there's nothing left to do but to return to Primm yourself (though you should keep in mind that by speaking with Major Knight's superior, Ranger Jackson, you'll be able to undertake another Side Quest, this one known as? ).You can quick travel back to Primm at your earliest convenience, and then return to the tents at the southwestern edge of town.

Once there, head back inside Lieutenant Hayes' tent and speak with him about your conversation with Major Knight back at the outpost. When you tell him that Knight has sent more troops, Hayes will respond that he already heard the news. In return for getting him reinforcements, he has agreed to take Primm into his protectorate. However, the citizens of Primm will now have to register with the NCR, pay taxes, and all the rest. Nonetheless, this is a better situation than you found them in.

Agree to the terms, and this side quest will successfully conclude.

Mods requiring this file Mod nameNotesRequired! As the Vedors are in the New California worldspace.You Require This - As my mod is set in the New Cali Worldspace.optional patchNeeded for the NC version of the mod, as they are in the NC World.You require this mod as it is where the assets are located, my mod does not include them!Found in New California worldspace, and won't function without it.Found in New California worldspace, and won't function without it.Use latest version. Must have New California, installed for this mod to work(Obviously)obviouslyWithout this, The mod will not work as it is located in the New California Worldspace.You need to have 'Fallout New California installed to access the 'California' worldspace, where this house is located.Permissions and credits. Credits and distribution permission.

Other user's assets Some assets in this file belong to other authors. Author notesWe used quite a lot of modder resources all over. Please check in with them before sharing their assets.We also purchased/commissioned some a few assets to use in this mod.

Don't distribute those under any circumstance, especially the music!The vast majority of the art assets are scratch made by Thaiauxn, so ask him if you want to re-use them in a mod or Fallout 4. The answer is usually yes, but check to make sure.DO NOT REUSE VOICE ASSETS WITHOUT EXPLICIT WRITTEN PERMISSION FROM THE ACTOR AND RADIAN-HELIX MEDIA,LLC(Satire, parody, review, and news are totally acceptable however.). File creditsAll assets merged with written permission.Roy - 4GB Patch - Critical for our mod to work for Steam Users.PU - We've used it for years, tested it, reported bugs, and contributed to it.- Invaluable contributions to our project.- ElminsterAU - We'd be dead without it. Used it literally every day for 7 years.- features in several of our videos while I was using it personally, but is not in the mod.- Thaiauxn made the textures and modular elements. Jack made it explode.ENB - Used in all our videos and screenshots.- Elements appear only in our ending videos. Dragbody is a core team member.- Only appears in the ending video- Only appears in the ending video- Only appears in the ending video- Used with permission and heavily modified.- super grateful for these! Used with permission and modified.- features predominantly on all hanging bodies.- Fixed that arm for us!- Accidentally merged these once and went back to ask permission because I'm really lazy sometimes.

Then Jack made it explode.Fresh - used with permission and modified to fix transparency issues and environment maps.Hate - Pixel is a regular contributer to our mod.- zzjay contributed a lot of body mod resources and fixes. I contributed the textures.and Apachiis hairstyles via zzjay with permission from Apachii and the help of zzjay and NoNoodles- Where we got some of our hats and glasses! I made the icons and Zu made the world models.

Thaiauxn retextured a few.- I love ZuTheSkunk. Made many valuable contributions to our mod.M-40 gas mask (ended up retexturing it and replacing the mesh) with permission. Ultimately replaced it with a new model. Thank you!- borrowed several textures from him, and he from us.- not in our mod, but used in several videos.- Appears in ending videos and/or in the mod itself. Vlad is a core team member!Inquisitor - Heavily modified and used in the mod frequently on our super mutants, with re-textures from Vlad or Thaiauxn.- Merged with our assets. Max is a regular contributer on the team.Resources - Used with permission. ALPHA features predominantly with heavy modifications- Used with permission and heavily modified.- Left a comment saying we should used them and they sat unused for years til we put them to use.

Features predominantly here and there.- Ended up not using it and fully retexured the one in New Vegas.- Needed a fat guy.:p Now works rarely to provide giant unintended dong based hilarity.- Merged long ago and heavily modified over the years. Features predominantly.- Can't remember if we actually used this anywhere but it's in our files.- We actually got it from bibbeh in the Fallout 3 days and then heavily modified it into a unique mesh and texture.- is in my list but I don't think anything actually made it into New California?Mesh Magnet - Purchased assets off Turbosquid with permission to use.eomanv - The Gatling canon, and heavily modified over time.- LOD Assets - Used and Replaced without own; not merged with out mod; additional parts made on request - thanks!- Only ever featured in our trailer. Lucien was using it and his video clip made it in. Figured i'd credit just in case.- Never actually used the camera, but thank you anyway!Marcurios - Was on our team for a while. Made a lot of our terrain textures.

Apparently left because he didn't get enough credit? Well, here you go!Mack and Dragbody - Several assets from who knows where, but the Black Vulture's armour uses boots from Stalker, and I think a couple creatures as well.Lord of War - Rigged and provided by Dragbody - features predominantly on all NCR troopers. Never did get the female versions.:p- Only ever used the Ranger gear and heavily modified it and Thaiauxn provided all new textures head to toe.junkacc11 - Type 4 Merc05 Outfit (for Jamie/Dakota)200 Voice ActorsDO NOT REUSE VOICE ASSETS WITHOUT EXPLICIT WRITTEN PERMISSION FROM THE ACTOR AND RADIAN-HELIX MEDIA,LLC(Satire, parody, review, and news are totally acceptable however.)Roger Owen - John Bragg & Jerri, NarratorSteven Cates - Ben KurtzRachel Marguerite Santay - Jenn HailDan Ziffer - Johnny MathesonCaitie Singer - Kira MannR.D. Mower - Eric Campbell, Raz O’ogaCarley Ren - Jamie CampbellHunter Byers - Jarl Coriolis, Mevil, MandrakeNathan O Miller - Captain Less JamesonEddie Bolero - Juan Maxson ElsdragonAutumn Ivy - Ranger Vargas, Annai Oran, Eliza ElsdragonScott Glenner - Paul DuVille and CasioCynthia Jeffery - Chevy BraggRichard Hatter - Richard CamperDuke Standbury - Dr. Rossman HologramJessica Kind - Jamie CampbellEsteban Vindola - Hassan the Black VultureNico Alvarez Dominguez - Black Vulture MaleEric Schumacher - Overseer Christianson ReduxJose G. In Fallout: New California you play as the kid from Vault 18. On the last big night of the Vault Ball season in 2260, you make a fateful decision that will change the course of your life - and eventually the future of the New California Republic.Vault 18 is at the heart of the California Wasteland high in the San Bernardino Mountains, and it's legendary Wasteland Scouts have managed to keep its secrets safe for decades despite the wars raging beyond the great door.

In their old age, the Scouts have created a new generation to take their place. If their rebellious adopted kids survive the Enclave threat brewing within their own ranks.You will face the New California Republic under president Wendell Peterson, the New Reno Mob's Bishop Family, the remnant Shi Clans, The Enclave Leonidas Squadron, the Super Mutant Army, and the bloodthirsty Raider Alliance that have banded together in the remote Athens-Tec Uranium Mine off the Long I-15.Through them all you'll choose your path from SPECIAL dialog options, acquired PERKs, and travel with 8 possible companions depending on your choices. You'll enjoy two new radio stations with unique music, hours of voice acting, and professional grade presentation.There is always another path to take in New California. War never changes.2. New California tells the story of your player character, an adopted resident of Vault 18, on the night of the last big Vault-Ball game of the season. The consequences of your player’s decision to dodge or tackle Johnny Matheson shapes the rest of their life, playing as an computer Nerd or a popular Athlete.

When the war finally reaches the Vault after one prominent figure turns out to be a member of the Enclave, a civil war erupts overnight, forcing the player to pick a side and escape into the wasteland with their rag-tag party of Robots and Friends.Chapter 2. Set in 2260, the main three factions in San Bernardino have been involved in factional fencing matches for the last 20 years following the NCR-Enclave War, and the Vault 13 Dweller’s defeat of the Master 100 years earlier.The Survivalist Raiders are the last hold-outs in the California territory, refusing to be absorbed into the massive federal government they see as a threat to their isolated independence and military dictatorship. Cobbled together out of the remains of the various hostile tribes destroyed by the NCR, Boss Elsdragon, their leader, holds a tight regimental order over his confederation.The New California Republic moved into the Cajon Pass in obedience of the New Reno Mob several years ago, capturing the Raiders’ crop producing lands in Union City. Hoping to use I-15 to expand their power towards Nevada, their leader, General Silverman, must first secure their war ravaged boarders, or face economic collapse at the meddling hands of Senator Nevile DuVille.Your player character stumbles into this conflict after narrowly escaping Vault 18’s destruction. From there, they must find a way to survive in the aftermath when all 3 factions, each with a history of dealing with Vault 18’s Wasteland Scouts, seek out the player in order to use their knowledge, capture a lost experiment, or exact revenge for past crimes. Download the files on Nexus.Unzip the files to your desktop.Use our New 213 EXE to install and/or update!Step 1All you need to get started is:. A Mod Manager of Your Choice!.

Nexus Mod Manager (Do NOT try to install the EXE via your mod manager!!). Fallout Mod Manager (Do NOT try to install the EXE via your mod manager!! No I'm serious, just use the EXE)And that's it. You're ready!.

Very few.Step 2Download New California BETA 220.Put the files on your hard drive.Extract the 7zip Archive to your hard drive.Run the EXE. Follow the steps on screen.IF YOU GET A CORRUPT DOWNLOAD OR HAVE SLOW INTERNET, Use this Torrent:.Step 3Open your mod manager.Make sure NewCalifornia.exe is checked like so:FalloutNV.esm ✓(Official DLC) ✓FalloutNewCalifornia.esm ✓(FNC DLC Control Plugins) ✓(all other mods)If you have the DLC, make sure those are checked as well.SET YOUR TEXTURES TO HIGH OR ULTRA, OR ELSE THE GAME WILL CRASH.IF YOU DO NOT HAVE ALL THE DLC, DON'T USE THE DLC CONTROL PLUGINS.

IT WILL CRASH.Very few doesn't mean none! Check the list!Done!Step 4Launch from your mod manager!And you're ready. FREQUENTLY ASKED QUESTIONSI. How do I install this mod?There is a helpful guide above, it's just a quick set up process.Just upzip the file to your desktop, load the EXE, and follow the instructions.Can I install it manually?Not any more. If you want Mod Organizer 2 Instructions visit this link. Then, just run the installer.The ini changes just inject 1 line, so any ini chages you already have will be unaffected.

Just run the installer.The DATA folder changes will not affect your other mods, and if you use the exe again it will uninstall for you.The 4GB Patch our installer applies will not harm a GOG vesrion, or any other 4GB Patch, or whatever you did to your exe.II. Does this mod require any other mods, DLCs, etc?No.

We do have a short if you want your game to look like our screenshots and videos, but those are optional.III. How do I start New California?Don't forget that New California is started from the New Game Menu!!Your New Vegas save games will be totally unaffected.IV. So, this is like what, a DLC?More like a new campaign.

New California runs in the New Vegas engine but it is not set in New Vegas (it's set in New California at a place called The Pass many years before Fallout 3 and New Vegas.) At the end we will allow you to continue as the Courier (or not) in BETA 220. We have a new worldspace not connected to the Mojave and our own independent story made from scratch.

All new textures, meshes, basically a separate game.How long is it?How many hours? Depending on your choices and play-style, anywhere from 6-8 hours to 15-30 hours if you're a completionist, and because of there are so many branches and hidden opportunities it's extremely replayable. There are 13 endings total, many of which are radically different stories start to finish.How big is the map?Very large.Is there voice acting?There are 16,942 lines of dialogue. 14,877 of which are voiced by characters and non-repeating from 60 volunteer voice actors.How many quests are there?48. And that may be a lie, there are a lot more that simply aren't distinct because they emerge as you play. Will this break my existing save game or all my mods?No.

We have and it is very short. Your New Vegas save will be fine and totally unaffected.

It requires starting a new game.VI. I can't seem to get New California to start. Help?I can't seem to get New California to start. Help?!A - I installed everything correctly and New Vegas crashes on startup!You sure? Check your load order.Run like this:FalloutNV.esm ✓NewCalifornia.esm ✓See if it runs now.If not, you may have something else wrong with your installation of New Vegas.WE RECOMMEND YOU INSTALL NEW VEGAS CLEAN! NO MODS.THEN, RUN NEW VEGAS VANILLA TO MAKE SURE IT WORKS!THEN, INSTALL NEW CALIFORNIA.exe, AND MAKE SURE IT WORKS!THEN, Install your favourite mods on top of it.Remember, New California is HUGE!

It's basically a new game!If you got a new game, would you expect your old mods to work on it? No.Re-install New Vegas, or install a new copy somewhere, or make an MO2 profile. Then, experiment with mods.B - I installed everything correctly and clicked New Game and nothing happens!Did you install New Vegas clean, no mod, and run the exe and an administrator?Are you use it installed to the right folder?Are you sure it installed to the right MO2 mod profile?

(.)C - I installed everything correctly and clicked New Game, saw the video, Tackle or Dodge, and Crashed entering the Atrium! (or Black Screen)You don't have 8GB of RAM in your system, and need a PC with more memory.VII. The Atrium runs at a really low FPS. So does Union City and Athens-Tec.There are a few fixes for this if it really bothers you:#1 - Don't look directly into the middle of the map from the Gym Hallway and it'll go away. Just get past it.#2 - If your PC runs New Vegas at 60fps, it'll run this okay.#3 - If your PC is struggling with the High Resolution Pack, step back down to the Low Res Pack.#4 - Follow this video made by Gamer Poets. Can I get to California from the Mojave?No.What if I use console commands?Everything will break.Can someone mod that in? I don't want to start a New Game.FNC is almost a totally separate game, so its like asking to port your save from Mass Effect to Fallout 3.IX.

Can I get to the Mojave from California and continue my game after the ending?Yes! At the end of our BETA, anyway!For now we are in testing phase.

As soon as our mod is fully tested we will turn that feature on at 1.0. We don't want you to break your New Vegas save game while we're still launching weekly and monthly updates that require restarts to take effect.X. Is this compatible with.Project Nevada?Yes!

I recommend it!Solid Project?Yes! I also recommend it!ENBs?Yes! Rudy ENB is what's in all our screenshots.Keep in mind that our Fade to Black transitions don't work with ENBs, so that'll look awkward.TTW?No really. If you try it then so so at your own risk, no one here or there will be willing to help you with problems you encounter.The Frontier?Yes.

You can play FNC - FNV - FTF in one big long save game. (The more mods you have the higher the probability of corruption.)My Menu Replacer (DARN UI, etc)?If you want Revelation HUD,If you delete New California - Menus.bsa in your DATA folder, our menus from SGhi.info vanish and you're good to go.This is also true if you just don't like our menus replacer and want to go vanilla.This Random Body Mod?We use Vanilla body types. If you want Big Bouncing Lizard Tits and Centaur Vaginas, that is entirely up to you my friend.All my 5,000 Weapon Mods?Yes. Though they may not show up in our worldspace.All my Combat and AI mods?Yep. Should be just fine.

Report them if they cause problems.My custom Pip-boy 7 Billion?Yup.We have a shortAnd.We have.You might want to check those or report bugs to our. Or in the Nexus thread.XI. Why the name change?Project Brazil was a working title.

How Many Endings In Fallout New Vegas Cheats

Fallout

New California is what our mod is about.Did you know there is a board ga-Yes. It is very cool. Tell them the sale is from Thain, with love.XII. Why did you make this game sized mod?We wanted to learn how to make our own games. What better way is there than to make a game sized mod first?XIII. Is this on consol?No.XIV.

Is this coming to Fallout 4?No.How hard could it be to port-VERY. It would take many years.But Fallout 4 New Vegas did-VERY. You should try it.