Remnants Bunker New Vegas

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  1. Fallout New Vegas Remnants Bunker Key

Contents.Synopsis While the has been nearly wiped out in the West, the remnants of the have survived in the. Believes that they can aid in the fight against and asks the to find them all.Walkthrough. To start this quest, the player needs to enter Arcade's confidence by scoring 5 'points' with him:. 1 point can be gained by traveling to the, inside the, and at. The Fort conversation awards 2 points for saying, ' Let's just listen to Caesar, figure out what he's up to, and get out', 1 point for saying, ' I just want to hear Caesar out.'

And 1 point for saying, ' With how messed up New Vegas is, do you really think Caesar has nothing to offer?' , followed by, ' I'm just trying to be open-minded.' It's possible to lose Arcade permanently at this point. Up to 2 points can be gained by speaking to. Arcade will ask the player for his opinion on Hildern.

2 points are gained by saying, ' Good thing there are still people like you around.' And 1 point for saying, ' I'm sure he means well.' . 1 point can be gained during, when Arcade suggests that the power should be directed to. 1 point is awarded for agreeing with him or by suggesting to divert power to the whole region, and passing an 7 check.

Several points can be gained during:. 1 point for saying, ' If you say so. I'm not arguing.' When Arcade mentions that he's heard about. 2 points for completing the quest by blaming the problem on the and letting Tom Anderson go. 1 point for completing the quest by getting Tom Anderson to turn himself in with a fake story about fighting over, thus letting continue to siphon the water off from the NCR.

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2 points for killing Anderson and passing an Intelligence 7 check by saying, ' You're assuming a motive without evidence. Please be rational.' When Arcade blows his top, and another by saying ' It's cleaner this way, without bringing NCR in. No connecting Anderson back to the locals.' . The quest will not start until the player reaches one of the following storyline milestones:. Destroying the during.

Installing into the mainframe during. Reporting to Colonel that has been killed during. Arcade will reveal that he has stayed in touch with his father's old squad and suggest that their firepower can help tip the battle against the Legion. He will ask the player to the remaining squad members, the Remnants. These are:. in the main lodge at. in.

Fallout New Vegas Remnants Bunker Key

in. in his house near the. in or near her hotel room in. Each will give the player their part of the password to the to the northwest.

After all five have been asked to come, the player can access the bunker. They will meet in the situation room adjacent to the hangar, where the player can ask them to fight for the or during the. If the player asks them to fight for the NCR, Moreno will leave in disgust. He will don his armor and declare that he won't do it at all.

Bunker

The player can convince him to fight with a high NCR infamy or a check of 80. Selecting the Legion will result in Kreger, Johnson, and Arcade abandoning the Courier permanently. Upon exiting the bunker, Arcade will meet the player, wearing his father's Tesla advanced power armor and ask for guidance: Should he pretend to be his father and fight alongside the Remnants at the Dam? Or trust his instincts and help the people of Freeside during the battle?

The player's choice determines his ending.Reward. The player will receive for completing this quest, one of only three quests to grant it (the other are and, tied to the Mojave chapter)., as Daisy doesn't need hers to pilot the 'bird.

Completing this quest will result in the Enclave remnants fighting for the chosen side at the battle. If they fight for the NCR, they will deploy at the rim and engage a contubernium of up to six. Kreger and Moreno (if present) will hang back, while Doctor and will assist the player all the way up to the Legate's camp.