Silent Hill Fan Game

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.: January 31, 1999.: February 24, 1999.: March 4, 1999Mode(s)Silent Hill is a video game for the published by and developed by, a group in. The first installment in the series, the game was released in North America in January 1999, and in Japan and Europe later that year. Silent Hill uses a, with of. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics.

Unlike earlier survival horror games that focused on protagonists with combat training, the of Silent Hill is an '.The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending.Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, and is also considered by many to be one of the, as it moved away from horror elements toward a more style, emphasizing atmosphere.

Various adaptations of Silent Hill have been released, including a 2001, the 2006 feature film, and a 2009 reimagining of the game, titled. The game was followed by in 2001, and a direct sequel, in 2003.

Harry's flashlight is the sole source of illumination for the majority of the game's duration.The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter,. Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving. The game uses a, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.

Hill

This is a change from older survival horror games, which constantly shifted through a variety of camera angles. Because Silent Hill has no, the player must consult a separate menu to check Harry's '. If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.Harry confronts monsters in each area with both. An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of.The player can locate and collect maps of each area, stylistically similar to tourist maps.

Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in the 'Otherworld'. The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles. Plot Silent Hill opens with Harry Mason's drive to the titular town with his adopted daughter Cheryl for a vacation. At the town's edge, he swerves to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness. Waking up in town, he realizes that Cheryl is missing and sets out to look for her.

The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures. During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences.

Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town. In the town's hospital, he encounters its director, Dr.

Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, hiding in one of the rooms.Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared. Dahlia urges him to stop 'the demon' responsible for it—the girl in the road who appears to him sporadically—or Cheryl will die.

Harry can later rescue Kaufmann from a monster, discover evidence of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle of, a supernatural liquid that can exorcise demons. Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her. The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers. Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.Harry then awakens in the hospital again, next to Lisa. Lisa explains that she experienced a sense of while in the basement, and when he finds her again, she despairs that she is 'the same as them.' She pleads with Harry to save her, and blood runs down her face; horrified, he flees. Her diary reveals that she nursed Alessa during a secret, forced hospitalization.

Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction fueled by Kaufman. Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual to force Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth. One half manifested as the infant Cheryl, whom Harry and his wife adopted. Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries. With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.Four different endings are available, dependent on the player's previous actions. In the 'Bad' ending, the deity merges with Alessa and electrocutes Dahlia before attacking Harry.

He defeats it, and Cheryl's voice thanks him for freeing her. Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car. The 'Bad +' ending concludes with Harry and Cybil fleeing instead after the deity's demise. In the 'Good' ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa. Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl. She then helps him escape from her nightmare realm. In the 'Good +' ending, Harry escapes with Cybil and the baby.

In both 'Good' endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry. The joke ending features abducting Harry. Development Design.

. WW: 12 August 2014Mode(s)P.T.

(initialism for 'playable teaser') is a developed by, under the pseudonym '7780s Studio', and published. The game was directed and designed by, in collaboration with film director.Released for the on 12 August 2014 as a free download on the, P.T. Served primarily as an interactive for the game, a cancelled installment in the series. After the cancellation, Konami removed P.T. From the and eliminated the opportunity to re-install the game, a decision that later spawned criticism, fan efforts to allow P.T. To be re-downloaded, and fan remakes of the game.P.T. Received critical acclaim for its direction, visuals, story complexity, and its supernatural horror tension build, but had mixed reception for its puzzles and solutions.

Unlike in the Silent Hill games, the player character has no means of defense against the hostile ghost Lisa (pictured). Her design has drawn comparisons to the and in.Unlike the in Silent Hill games, P.T. Uses a, which centers on an unknown protagonist, whom the player controls, who awakens in a haunted house and experiences supernatural occurrences. Available areas to explore in the home consist of an L-shaped corridor with two rooms adjacent to it: a bathroom, and a staircase which leads to the room in which the player starts a loop, or a continuous reincarnation of the corridor. The only actions the player can use are walking and zooming. To progress, the player must investigate frightening events and solve cryptic puzzles.

Each time a loop is successfully completed, changes appear in the corridor. Additionally, the player encounters a hostile ghost named Lisa. If she catches the protagonist, the player has a random chance of triggering a startling when turning the camera horizontally and is sent back to the beginning of the current loop.After the player solves the final puzzle, a cryptic and unrevealed puzzle that allows the player to escape, a trailer reveals that P.T. Is a 'playable teaser' for a new game in the Silent Hill series, called, directed by and, with the protagonist portrayed. Centers on an unnamed protagonist who awakens in a concrete-lined room and opens a door to a haunted corridor, in which he can only walk through a hallway which continuously loops and redecorates itself.

The first time he passes, a radio reports on a, which was committed by the father and later mentions two other cases exactly like it.Later on, the protagonist encounters a hostile and unstable female apparition, presumably named Lisa. Upon entering the bathroom and being locked inside, he obtains a flashlight and finds a creature resembling an underdeveloped fetus crying in the sink. He soon gets out but finds out that the apparition is watching him. While it is possible to avoid the ghost completely, if the protagonist is attacked by the ghost he reawakens in the first room of the game, beginning the loop again. In this room there is a bloody moving that speaks to him, telling him of a disturbing experience and stating the same quote seen at the start of the game: 'Watch out. The gap in the door.

It's a separate reality. The only me is me. Are you sure the only you is you?'

The next few loops feature a refrigerator hanging from the ceiling, leaking blood. The muffled sound of a hysterically crying baby can be heard from the refrigerator, which violently shakes and moves. This happens several times, each time being more severe than the last. After the player completes a puzzle and enters the next loop, the refrigerator is absent and the radio issues a Swedish message referencing the 1938 radio drama.

In the next loop, the lamps turn completely red, the player's vision blurs, the character moves abnormally quickly, and the door leading to the staircase at the other end of the corridor is replaced by infinite repetitions of the same loop. Eventually, the protagonist discovers a hole in the wall and looks through it to hear a woman being stabbed to death in the bathroom, while a voice on the radio rants about societal instability. After the sounds of the radio and the killing stop, the bathroom door opens by itself and the player enters upon the fetus-like creature telling the protagonist that ten months earlier, an unspecified person lost his job and turned to.

His wife then worked as a part-time cashier to financially support the family, but the manager was sexually attracted to her, implying a motive for the familicide. The corridor then corrects itself and the protagonist eventually hears a voice uttering '204863' repeatedly. The player's perspective distorts, and the game displays a false.When the game is restarted, the protagonist awakens in the beginning room and continues the next and final loop with only the flashlight as a light source.

He discovers the torn pieces of a photograph scattered throughout the hall and reassembles it in its frame. After the picture is completed and a set of tasks is done, a telephone rings and the radio's voice says 'You've been chosen.'

The protagonist hears a door unlock and leaves the building.In the subsequent, the radio's voice remarks about having lived a life of regularity until his father killed him and his family without any creativity; he then voices his intention to return with his 'new toys'. The protagonist steps out into the streets of a deserted city and is revealed to be portrayed. The credits then reveal the nature of the Playable Teaser.Development.

The designer of P.T.used their, the, to develop P.T. Hideo Kojima's intention when creating P.T. Was to scare people in a unique way, as well as to deliver an interactive teaser experience instead of releasing trailers and of Silent Hills. Game design P.T. Was designed to take players at least a week to complete, and Kojima intended the puzzles to be very enigmatic and difficult.

Zelda Fan Game

Despite this, a few gamers reportedly finished the game within hours after the release, surprising him. Kojima also intended for P.T. To be a mystery in order to make it a more frightening experience. There is little, if not cryptic, information given in the game on events that take place, and there are few clues as to how to solve the puzzles. He chose the corridor as the setting as opposed to 'a ruin' because he wanted the teaser to emotionally affect the player regardless of 'cultural background'.

Kojima elaborated that P.T. And Silent Hills have no canonical and direct relation, and that Silent Hills would have been enhanced by elements that were never in P.T. He based his concept of P.T. On and other media that he found frightening. When creating the game, Kojima refrained from using to build up suspense, as he felt that too many games rely on the trope.

He wanted to elicit a more 'genuine, thoughtful and permeating' type of fear. Release P.T. Was originally announced at 2014 as a demo for an eponymous mystery horror video game. It was released on 12 August 2014, on the. Instead of formally announcing a new Silent Hill game, director Hideo Kojima decided to release P.T.

As a game demo from a nonexistent gaming studio called 7780s Studio. In September 2014, Sony announced during its pre- press conference that P.T. Had been downloaded over a million times. Critical reception.

The photorealistic quality of P.T. 's singular, tormented hallway lulls one into a familiar and emotionally disarming place. We've all been in a hallway like that. We've all wondered if something was around the corner.

In P.T., there is.—Patrick Klepek fromErik Kain of enjoyed the game for its anxiety-inducing horror, and wrote that it succeeded as marketing for the upcoming Silent Hills. David Houghton of praised it for its immersive, well-executed horror and for how the game's difficulty created online discourse: 'By spreading out into the real world, by forcing solutions by way of hearsay, internet whispers, and desperate, rumoured logic, it has become its own urban myth.' 's Jeffrey Matulef wrote that, through its emphasis on 'sound effects, visual design, choreography, and difficult to decipher enemy placements' over traditional progress, the game became immersive and terrifying. However, the puzzles in P.T. Received criticism.

Patrick Klepek panned the puzzles, describing them as an 'exercise in frustration'. Matthew Reynolds of wrote that the final puzzle was a 'source of frustration' which lacked a clear solution. In contrast, Matulaf stated that, while the puzzles ranged in cleverness and difficulty, they added to the horror of the game by being emotionally 'uncomfortable'.P.T.

Was also placed on some 'best-of' lists in 2014. Awarded it the 'Game of the Month' for August 2014. 's Marty Sliva chose P.T. As an honorable mention on his list of the best video game trailers of the year, describing it as 'one of the most interesting, gorgeous, and terrifying' games he played that year. Another reviewer for IGN, Lucy O'Brien, described the game as 'the most genuinely frightening interactive experience in recent years', making it her choice for game of the year. Gave the Best Horror Game of the year award to P.T., saying that ' P.T.

Reminded us what happens when unlimited resources are thrown at a horror experience.' Won 'Scariest Game' at 's FEAR Awards. The game also won Innovation in Game Technology at the 2014 (NAVGTR) awards. Ranked it as the tenth best game of the year, and 's staff ranked it as the eighth best video game of the year. Patrick Klepek of originally listed the game as number one on a list of the ten best horror games on 13 February 2015, describing it as 'the new king of horror.' The game was replaced by as number one when Silent Hills was cancelled and P.T. In 2018, The AV Club ranked P.T.

As the greatest horror game of all time in a list of 35. In 2017, GamesRadar ranked P.T. The fourth best horror game of all time out of 20. Themes and analysis. Danielle Riendeau from compared P.T. 's fetus in the sink (pictured) to the deformed baby in 's film (1977).Reviewers have identified several themes in P.T. According to 's Jeffrey Matulef, the game's main theme is 'cyclical mental anguish,' supported by the obscure and confusing nature of the puzzles.

Danielle Riendeau of wrote that P.T. Uses two primary themes from the Silent Hill series; 'a sense of family trauma and domestic violence and the duality of the 'real world' and the nightmare world.'

She suggested that P.T. And shared thematic content, writing that both included a crying, deformed infant and that the film's protagonist journeyed from reality into a terrifying world.P.T. 's ceaselessly looping hallway has been a source of critical discussion. Rob Crossley of GameSpot wrote that it induced 'mild ' and 'a familiarity with your surroundings.' He remarked that while the length of the first part of the corridor worked to create tension, the design of the second part intentionally prevented the player from being able to keep everything in view, causing the player to feel vulnerable. David Houghton of GamesRadar described the looping corridor as 'the conduit for everything that it builds,' along with saying that 'it fills that structure with an unbroken feedback loop of 'horror'. Every time you leave is a monumental relief, and every simultaneous instance of returning is a moment of primal foreboding at how things might, and almost certainly will, escalate, compounded by the knowledge of the seemingly countless iterations before.'

Houghton felt that the game understood how to evoke horror by working 'within the realm of.' Polygon quoted a game player who said that ' P.T. 's greatest asset is its looping hallway,' elaborating that it not only invokes fear, but also 'curiosity, or a desire to know what will happen next.'

Matulef said that the claustrophobic and repetitive environment displayed in the game can hypnotize the player into a sense of vulnerability.The majority of what is said and depicted in the game is open to interpretation, leading fans to develop and discuss theories about the nature of the events that occur in the game. Voidburger and Bob from the video-game related podcast The Grate Debate opined that the open-ended nature of the game is one of its greatest aspects. They also said that there may be something in the game that has not been discovered yet.

They noted the changing colors of the flashlight's beam in the final loop as something they still had not figured out, and they felt that the game hinted that the radio may be the main culprit behind the father's murderous actions. The game also contains a Swedish line in the radio describing a radio drama from 1938 being true, which gamers suggested may be a nod to 's radio adaptation of. This possible reference to alien invasions was noted as a continuation of a Silent Hill tradition of having secret endings that included aliens.

Another theory commonly discussed is deciphering the identity of the player character. The fetus talking to the player character about his remembering moments 'ten months back' seems to imply that he is the father who killed Lisa and the kids, although Voidburger and Bob believe that the player character may be the protagonist that was to be in Silent Hills, as shown in the trailer following the ending of P.T. Media description. Stands on its own. It's a or a, not a out of a longer work. It's a form that hasn't really existed in video games before.—Christopher Grant fromJournalists have expressed confusion about whether the game should be described as a teaser, video game, or demo. Despite ongoing debate, the game won awards for best trailer while also winning game of the month and best horror game of the year awards.

While naming P.T. As an honorable mention for best trailer, Marty Sliva from felt that P.T.

Was more of an 'interactive experimental film/'. ' has been one of the more common descriptions, though was reluctant to categorize it as such. Despite it being commonly called a demo of Silent Hills, there is no evidence that it was going to be a part of Silent Hills aside from the reveal of the trailer and title after the end of the game.

Silent Hill Pt

Hideo Kojima himself explained that it was not a demo of Silent Hills and described it as a 'teaser' in a.Christopher Grant from Polygon likened P.T. To 's shown before its full-length. Legacy Following news of the cancellation of Silent Hills, it was announced that P.T. Would be removed from the on 29 April 2015. Originally, it was reported that the demo could be re-downloaded, but in May 2015 it was no longer re-downloadable from the.

Cancellation of the game led to criticism of Konami. Patrick Klepek from stated 'It's fine that Konami doesn't want to make Silent Hills' but that the deletion of P.T. Was wrong since the demo had become part of gaming culture. Nick Robinson of described Konami's removal as the 'most irresponsible, cowardly decision possible,' but that the subsequent unavailability had also made the demo 'one of the coolest, most fascinating games in the history of our medium.' After the cancellation, consoles with P.T. Installed were listed on for over $1000; eBay later pulled the auctions down. The incident has been compared to the mass selling of containing after that game's removal from the., the intended future director of Silent Hills, commented on P.T.

's popularity, speculating that there were people who still have a passion for the Silent Hill series.P.T. Has also been alluded to in other video games., another game directed by Kojima, includes several direct references to P.T., such as radio dialogue and sound used in the teaser. Additionally, the first-person survival-horror video game was heavily inspired by P.T. Allison Road is to take place in a haunted in the United Kingdom and feature a male protagonist who attempts to unravel the mystery behind his missing family over five nights.

In the demo, some wall graffiti directly alludes to P.T. By repeating a statement made in the game., a spin-off game from, has a sequence inspired by P.T., and the horror games and were heavily inspired by P.T. As well.In February 2016, the YouTube channel known collectively as 'Oddest of the Odd', released a titled 'Silent Hills P.T. In real life'. The film draws heavily from its source material, as an unseen protagonist explores a two-story hallway loop in the first person camera perspective. The short film was featured by IGN describing it as 'incredible' while GameRant's Alexander Pan described the video as being 'complete with the demo's much-touted disturbing content and eerie atmosphere.' Was also compared with P.T.

During its announcement at thanks in part to the Beginning Hour Demo, its first-person perspective, and its photo-realistic graphics. Jordan Amaro, the level designer of Silent Hills was responsible for the creation of Resident Evil 7 's design and setting, although he has denied that his work on Resident Evil 7 was influenced by P.T., claiming that he 'wasn’t part of the core team of P.T.' And that ' Silent Hills would have been quite different from Resident Evil 7 anyway.' On 4 July 2018, Qimsar, a 17-year-old developer and fan of P.T., remade the playable teaser for the PC and released it for free. On 13 July 2018, Konami shut down the project due to legal issues. However, Konami offered Qimsar an internship to work with its development offices.On 4 January 2019, another remake of P.T.

Silent Hill Fan Game

For the PC with and controller support was released for free by developer and fan, Radius Gordello. In development for nine months, the remake uses the and keeps most of the original's assets, with the most notable change being an alteration to the game's ending in order to make it easier to reach.

The developer pulled the game from its download page the same month. Notes and references Notes.